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Enlightenment

Engine: Unity

Genre: 2D - Strategy

Team Scale: 7 Students

Development Time: 72 Hours

My Roles: Team Leader, Product Manager, Game Designer

  • A turn-based strategy RPG that require players to allocate resources from different routes for their characters

Responsibility

  • Designing an autorun mechanic by combining the rules of Loop Hero and Monopoly to create an experience that is both strategic and challenging

  • Responsible for the level design and the content of dialogue and expression system, including narrative, trigger conditions, and priority

  • Refining the art style and collecting references for artists

  • Designing, creating, and balancing content in the engine such as player and enemy, props, and camera settings

  • Using online documentation to showcase the designed feature,  Plastic to manage versions, Trello to distribute requirements and control progress with programmers and artists

  • Assigning the design and development of each feature to team members by splitting requirements and prioritizing them in person

  • Editing the trailer to explain how this game worked

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