Hanwen Zhuang (Sylar)
Game Designer
Enlightenment
Engine: Unity
Genre: 2D - Strategy
Team Scale: 7 Students
Development Time: 72 Hours
My Roles: Team Leader, Product Manager, Game Designer
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A turn-based strategy RPG that require players to allocate resources from different routes for their characters
Responsibility
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Designing an autorun mechanic by combining the rules of Loop Hero and Monopoly to create an experience that is both strategic and challenging
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Responsible for the level design and the content of dialogue and expression system, including narrative, trigger conditions, and priority
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Refining the art style and collecting references for artists
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Designing, creating, and balancing content in the engine such as player and enemy, props, and camera settings
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Using online documentation to showcase the designed feature, Plastic to manage versions, Trello to distribute requirements and control progress with programmers and artists
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Assigning the design and development of each feature to team members by splitting requirements and prioritizing them in person
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Editing the trailer to explain how this game worked

