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Hanwen Zhuang (Sylar)
Game Designer
God of Clash
God of Class is a developing card RPG, specifically an AFK-Arena-like game.
Responsibility
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Collected the performance-related problems, used the Unity tools of battle effects combined with
VFX and SFX to match 60 characters’ actions, then arranged demand and gave the feedback to outsource -
Designed skills and implemented performative effect of 2 characters
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Designed level layout, provided colleagues with feedback about the beginner player guidance, and liaised with programmers. Self-tested before transferring to QA testing
Related Skills
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Unity
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SVN
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Excel
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Visio
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Xmind
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