HANWENZHUANG-PORTFOLIO
Game Designer
Lion Dancer
Engine: Unity
Genre: 3D - Action- adventure
Team Scale: 6 Students
Development Time: Present
My Roles: Team Leader, Producer, Game Designer
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An action-adventure game that presents the legend of the lion dancer against the demonic beasts
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Act as a lion dancer with magic and defeat the mythical monsters in the dynamic scene
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Won £7500 from UK Game Funding, and selected by the Tranzfuser
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Won the best design of the Tencent Youth Game Designer Challenge Competition
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Won the Outstanding Innovation in Chinese Culture Award of Coreblazer Rising Star
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Advance in the China University Student Game Awards (CUSGA)
Responsibility
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Researching the background of the Lion Dance and Chinese myths to build up an oriental magical world for narrative.
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Designing and implementing detailed and complex behaviour tree of the monster that instills excitement and pressure in the player
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Designing the user interface of this game with a related style Designing, creating and balancing levels and content in the engine such as player attributes, props and camera settings
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Responsible for all of the feature, level and mechanic design
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Responsible for listing down the requests for VFX, sound assets and animations with outsourcers
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Implementing the animations of characters and balancing content in the engine such as player attributes
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Using online documentation to showcase the designed feature, Plastic to manage versions, Trello to distribute requirements and control progress with programmers and artists
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Hosting the public showcase event in both of Shanghai and the Insomnia Gaming Festival in Birmingham





