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Contend for Champion

Engine: Unreal Engine

Genre: 3D - Runner

Team Scale: 7 Students

Development Time: 1 Month

My Roles: Team Leader, Product Manager, Game Designer

  • A roller-coaster runner game based on a Peking Opera theme park of MuGuiying Takes Command

  • Won the Gold Prize from 300 works of the NetEase National Mini-Game Develop Competition of 2021

  • Successfully received a game publication invite by Bilibili upon completion

Responsibility

  • Designing simple but interesting mechanics to create deeply engaging first-person running that instills excitement and pressure in the player

  • Responsible for the level design and the scriptwriting of visual performance which included storyboard, dialogues, and audio

  • Refining the art style that cohesively combined with the 3D gameplay and collecting references for artists

  • Designing the user interface of this game with a related style

  • Designing, creating, and balancing content in the engine such as player attributes, props, and camera settings

  • Establishing an efficient remote collaboration process based on staffing and continuously optimized the process

  • Using online documentation showcase the designed feature,  Plastic to manage versions, Trello to distribute requirements and control progress with programmers and artists

  • Assigning the design and development of each feature to a team member by splitting requirements and prioritizing them in a completely remote work environment, and successfully ensuring that the development of each version is completed on schedule.

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