Hanwen Zhuang (Sylar)
Game Designer
Contend for Champion
Engine: Unreal Engine
Genre: 3D - Runner
Team Scale: 7 Students
Development Time: 1 Month
My Roles: Team Leader, Product Manager, Game Designer
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A roller-coaster runner game based on a Peking Opera theme park of MuGuiying Takes Command
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Won the Gold Prize from 300 works of the NetEase National Mini-Game Develop Competition of 2021
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Successfully received a game publication invite by Bilibili upon completion
Responsibility
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Designing simple but interesting mechanics to create deeply engaging first-person running that instills excitement and pressure in the player
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Responsible for the level design and the scriptwriting of visual performance which included storyboard, dialogues, and audio
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Refining the art style that cohesively combined with the 3D gameplay and collecting references for artists
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Designing the user interface of this game with a related style
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Designing, creating, and balancing content in the engine such as player attributes, props, and camera settings
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Establishing an efficient remote collaboration process based on staffing and continuously optimized the process
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Using online documentation showcase the designed feature, Plastic to manage versions, Trello to distribute requirements and control progress with programmers and artists
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Assigning the design and development of each feature to a team member by splitting requirements and prioritizing them in a completely remote work environment, and successfully ensuring that the development of each version is completed on schedule.




