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Scott's Odyssey

Engine: Unreal 4

Genre: 2D - Visual Novel

Team Scale: 9 Students

Development Time: 12 Weeks

My Roles: Producer

  • A stealth game that requires players to find the keys to pass the gate

Responsibility

  • Designing the core mechanic of rotating the blocks to create paths and avoid being caught, which is also an exciting and challenging experience 

  • Designing the principles of the level and iterating the level formula several times as well as implementing one of the levels

  • Balancing contents in the engine such as the player's moving speed and camera settings

  • Using online documentation to showcase the designed feature, Git to manage versions, Trello to distribute requirements and report bugs with the programmer

  • Editing an attractive trailer of the gameplay

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