Hanwen Zhuang (Sylar)
Game Designer
Nuo Exorcist
Engine: Unity
Genre: 2D - Metroidvania
Team Scale: 10 Practitioners
My Role: Combat Designer
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A game about the story of a young Nuo exorcist named Dan Jiang who trying to save his sister and help the people of various places to defeat evil spirits by using the power of the mask of the gods
Responsibility
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Researching the background of the Nuo culture and the relationships between different masks and the exorcists, analyzing similar games to build up an intriguing combat system that is based on the masks switching
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Designing simple but interesting mechanics to create deeply engaging first-person running that instills excitement and pressure in the player
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Responsible for the combat system design and the action design of all of the character animations
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Implementing the animations of characters and balancing content in the engine such as player attributes
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Using online documentation to showcase the designed feature, Perforce to manage versions, Lark to distribute requirements and control progress with programmers and artists





