Hanwen Zhuang (Sylar)
Game Designer
Scott's Odyssey
Engine: Unreal 4
Genre: 2D - Visual Novel
Team Scale: 9 Students
Development Time: 12 Weeks
My Roles: Producer
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A stealth game that requires players to find the keys to pass the gate
Responsibility
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Designing the core mechanic of rotating the blocks to create paths and avoid being caught, which is also an exciting and challenging experience
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Designing the principles of the level and iterating the level formula several times as well as implementing one of the levels
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Balancing contents in the engine such as the player's moving speed and camera settings
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Using online documentation to showcase the designed feature, Git to manage versions, Trello to distribute requirements and report bugs with the programmer
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Editing an attractive trailer of the gameplay